

The best part of DBGT is the fantastic art (in the game and in the manual). Knockouts are fun and interesting, but even they get monotonous. The wide-open stages and sluggish controls don’t make for many exciting moments. It’s different, but frankly, most of you won’t like it. Most fighting games can be put into two categories: Street Fighter-types and Virtua Fighter-types. This is also one of the few games available with great voice acting! This is also due to the important link to the anime. This approach, rather than the straightforward “Practice” Mode used by other games, seems more effective as you can easily judge your advancement by how many opponents you can defeat.

In this mode, you get to build your fighter’s strength slowly, starting with simple fighters, and working your way up to a real Dragon Ball Master. To help you along, you can play the Build-up Mode. Dragon Ball GT really gets fun when you learn the various tricks and techniques. Some may turn from the straightforward game, which is essentially, punch, kick, fireball for every character. Every character has signature moves and hilarious taunts based on how bad you trounced your foe. Modeled after the Dragon Ball anime series, it’s no wonder that the programmers put such great detail into the character personalities. It will take true fighting masters to unlock the hidden characters, discover the super techniques, and truly beat the game. Anyone can pick up the controller and play a few rounds into the game. Once in a while, we are graced with a “guru game,” a game that stretches our abilities with a game engine so complex to master, yet simple enough for a beginner, and Dragon Ball GT is one such game.
